IN
COMPUTING, AN INTERFACE IS A SHARED BOUNDARY ACROSS WHICH TWO SEPARATE
COMPONENTS OF A COMPUTER SYSTEM EXCHANGE INFORMATION. THERE ARE SEVERAL
DIFFERENT TYPES OF INTERFACES, CATEGORIZED BASED ON THEIR PURPOSE AND WHERE
THEY ARE USED. HERE'S A BREAKDOWN OF THE MAIN TYPES:
1. USER INTERFACES (UI)
THESE
ALLOW HUMANS TO INTERACT WITH COMPUTERS.
- GRAPHICAL USER INTERFACE
(GUI):
USES WINDOWS, ICONS, MENUS, AND POINTERS (E.G., WINDOWS, MACOS, GNOME).
- COMMAND-LINE INTERFACE
(CLI):
USERS TYPE COMMANDS INTO A CONSOLE OR TERMINAL (E.G., LINUX TERMINAL,
COMMAND PROMPT).
- TOUCH USER INTERFACE: USES TOUCHSCREENS (E.G.,
SMARTPHONES, TABLETS).
- VOICE USER INTERFACE (VUI): INTERACTS VIA SPOKEN
COMMANDS (E.G., SIRI, ALEXA).
- NATURAL USER INTERFACE
(NUI):
USES GESTURES, GAZE, OR BIOMETRICS (E.G., KINECT, EYE-TRACKING).
2. HARDWARE INTERFACES
ENABLE
COMMUNICATION BETWEEN PHYSICAL DEVICES.
- PERIPHERAL INTERFACES: CONNECT EXTERNAL DEVICES
LIKE KEYBOARDS, MICE, AND PRINTERS (E.G., USB, BLUETOOTH).
- DISPLAY INTERFACES: CONNECT TO MONITORS AND
SCREENS (E.G., HDMI, VGA, DISPLAYPORT).
- STORAGE INTERFACES: LINK TO HARD DRIVES OR SSDS
(E.G., SATA, NVME).
- NETWORKING INTERFACES: FACILITATE DATA
COMMUNICATION (E.G., ETHERNET, WI-FI).
- BUS INTERFACES: CONNECT INTERNAL COMPONENTS
(E.G., PCIE, I2C, SPI).
3. SOFTWARE INTERFACES
ENABLE
INTERACTION BETWEEN SOFTWARE COMPONENTS.
- APPLICATION PROGRAMMING
INTERFACES (APIS): DEFINE HOW SOFTWARE COMPONENTS SHOULD
INTERACT (E.G., GOOGLE MAPS API, REST API).
- OPERATING SYSTEM INTERFACES: PROVIDE SERVICES TO
PROGRAMS (E.G., WINDOWS API, POSIX).
- LIBRARY INTERFACES: ALLOW APPLICATIONS TO USE
SHARED CODE LIBRARIES.
- DATABASE INTERFACES: MANAGE ACCESS TO DATABASE
SYSTEMS (E.G., JDBC, ODBC).
4. NETWORK INTERFACES
HANDLE
THE CONNECTION AND COMMUNICATION BETWEEN DEVICES OVER A NETWORK.
- NETWORK INTERFACE CARD
(NIC):
HARDWARE FOR NETWORK COMMUNICATION.
- VIRTUAL NETWORK INTERFACES: SOFTWARE-BASED, FOR VMS OR
CONTAINERS (E.G., TUN/TAP INTERFACES).
- INTERNET PROTOCOL
INTERFACES: USE
IP ADDRESSES TO COMMUNICATE OVER TCP/IP NETWORKS.
5. PROGRAMMING INTERFACES
ABSTRACT
WAYS FOR DEVELOPERS TO INTERACT WITH SYSTEM OR APPLICATION FUNCTIONALITY.
- CLASS INTERFACES (OOP): DEFINE METHODS A CLASS MUST
IMPLEMENT (E.G., IN JAVA OR C#).
- INTERFACE DEFINITION
LANGUAGES (IDLS): SPECIFY INTERFACES IN RPC OR DISTRIBUTED
SYSTEMS (E.G., CORBA, THRIFT).
6. HUMAN-COMPUTER INTERFACES (HCI)
A BROADER
TERM THAT INCLUDES ALL WAYS HUMANS INTERACT WITH COMPUTING SYSTEMS, OFTEN
COMBINING UI, HARDWARE, AND SENSORY DEVICES.
UNIVERSAL SERIAL BUS (USB) – DETAILED
EXPLANATION
UNIVERSAL
SERIAL BUS (USB) IS A STANDARD COMMUNICATION INTERFACE USED TO CONNECT
COMPUTERS AND ELECTRONIC DEVICES. IT IS ONE OF THE MOST WIDELY USED INTERFACES
TODAY FOR DATA TRANSFER AND POWER SUPPLY.
🔹 1.
INTRODUCTION TO USB
·
FULL FORM:
UNIVERSAL SERIAL BUS
·
INTRODUCED:
1996 BY A GROUP OF COMPANIES INCLUDING INTEL, MICROSOFT, IBM, AND COMPAQ.
·
PURPOSE:
TO STANDARDIZE THE CONNECTION BETWEEN COMPUTERS AND PERIPHERALS AND TO REPLACE
LEGACY PORTS LIKE SERIAL, PARALLEL, AND PS/2.
🔹 2. KEY
FUNCTIONS
·
DATA
TRANSFER: TRANSFERS FILES BETWEEN DEVICES (E.G., USB DRIVE TO
COMPUTER).
·
POWER
SUPPLY: SUPPLIES POWER TO DEVICES (E.G., CHARGING PHONES, POWERING
CAMERAS).
·
PERIPHERAL
COMMUNICATION: CONNECTS INPUT/OUTPUT DEVICES LIKE KEYBOARDS, MICE,
PRINTERS, ETC.
🔹 3. TYPES OF
USB CONNECTORS
CONNECTOR TYPE |
DESCRIPTION |
COMMON DEVICES |
USB TYPE-A |
RECTANGULAR; STANDARD HOST CONNECTOR |
COMPUTERS, TVS, CONSOLES |
USB TYPE-B |
SQUARE-SHAPED; USED IN PERIPHERALS |
PRINTERS, SCANNERS |
MINI-USB |
SMALLER THAN TYPE-B; NOW OBSOLETE |
OLDER CAMERAS, MP3 PLAYERS |
MICRO-USB |
SLIMMER VERSION; WIDELY USED BEFORE USB-C |
ANDROID PHONES, TABLETS |
USB TYPE-C |
REVERSIBLE, COMPACT, FAST |
SMARTPHONES, LAPTOPS, CHARGERS |
🔹 4. USB
VERSIONS AND SPEEDS
VERSION |
NAME |
MAX SPEED |
YEAR INTRODUCED |
USB 1.0 / 1.1 |
LOW / FULL SPEED |
1.5 MBPS / 12 MBPS |
1996 / 1998 |
USB 2.0 |
HI-SPEED |
480 MBPS |
2000 |
USB 3.0 |
SUPERSPEED |
5 GBPS |
2008 |
USB 3.1 |
SUPERSPEED+ |
10 GBPS |
2013 |
USB 3.2 |
MULTI-LANE |
20 GBPS |
2017 |
USB4 |
BASED ON THUNDERBOLT 3 |
40 GBPS |
2019 |
🔹 NOTE: NEWER USB-C CABLES CAN SUPPORT USB4
FOR HIGH-SPEED DATA AND VIDEO.
🔹 5. USB
ARCHITECTURE
USB WORKS ON A HOST-CONTROLLER AND
DEVICE MODEL:
·
HOST:
USUALLY A COMPUTER, INITIATES ALL COMMUNICATION.
·
DEVICE:
PERIPHERALS LIKE KEYBOARD, USB DRIVE, ETC.
·
TOPOLOGY:
TIERED STAR TOPOLOGY USING HUBS.
DATA FLOW:
·
COMMUNICATION IS HALF-DUPLEX
(ONE DIRECTION AT A TIME).
·
POLLING
MECHANISM: HOST CONTINUOUSLY CHECKS DEVICES FOR DATA.
🔹 6. USB CLASSES
(DEVICE TYPES)
USB CLASS |
DESCRIPTION |
EXAMPLE DEVICES |
HID (HUMAN INTERFACE DEVICE) |
USER INPUT DEVICES |
KEYBOARDS, MICE |
MASS STORAGE |
FILE TRANSFER |
USB DRIVES, EXTERNAL HDDS |
CDC (COMMUNICATION DEVICE CLASS) |
SERIAL EMULATION |
MODEMS, SERIAL PORTS |
AUDIO |
DIGITAL AUDIO STREAMING |
MICROPHONES, SPEAKERS |
VIDEO |
STREAMING VIDEO |
WEBCAMS |
🔹 7. POWER
DELIVERY (USB PD)
·
USB CAN DELIVER POWER ALONG WITH DATA:
o USB 2.0: UP TO 2.5W (5V, 0.5A)
o USB 3.0: UP TO 4.5W (5V, 0.9A)
o USB PD (POWER DELIVERY): UP TO 240W
(48V, 5A)
USED TO CHARGE LAPTOPS, MONITORS, AND EVEN
SOME TVS.
🔹 8. ADVANTAGES
OF USB
·
UNIVERSAL
COMPATIBILITY
·
PLUG AND
PLAY (AUTOMATIC DEVICE RECOGNITION)
·
HOT
SWAPPABLE (CONNECT/DISCONNECT WITHOUT SHUTTING DOWN)
·
COMPACT
AND LIGHTWEIGHT CONNECTORS
·
POWER + DATA
ON THE SAME CABLE
🔹 9. LIMITATIONS
OF USB
·
CABLE
LENGTH LIMITATION (TYPICALLY UP TO 5 METERS FOR USB 2.0)
·
HOST-CONTROLLED
(DEVICES CANNOT COMMUNICATE DIRECTLY)
·
PERFORMANCE
DROPS WITH LOW-QUALITY HUBS OR CABLES
🔹 10. REAL-WORLD
APPLICATIONS
·
CHARGING PHONES AND GADGETS
·
TRANSFERRING FILES VIA USB FLASH DRIVES
·
CONNECTING PRINTERS, SCANNERS, WEBCAMS
·
POWERING PERIPHERALS LIKE LED LIGHTS OR FANS
·
VIDEO OUTPUT USING USB-C TO HDMI ADAPTERS
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