HARDWARE COMPONENTS- INPUT AND OUTPUT COMPONENTS
IN THIS TOPIC WE DISCUSS THE MAJOR
HARDWARE COMPONENTS OF A MICROCOMPUTER SYSTEM, WHICH ARE USED FOR INPUT,
OUTPUT, PROCESSING, STORAGE, ELECTRICAL SUPPLY AND COMMUNICATION.
MOST INPUT AND OUTPUT DEVICES ARE OUTSIDE THE COMPUTER CASE. MOST PROCESSING AND STORAGE COMPONENTS ARE
CONTAINED INSIDE THE CASE. THE MOST
IMPORTANT COMPONENT IN THE CASE IS THE CENTRAL PROCESSING UNIT (CPU) IS CALLED
THE PROCESSOR AND MICROPROCESSOR.
AS ITS NAME IMPLIES, THE DEVICE IS CENTRAL TO ALL PROCESSING DONE BY THE
COMPUTER. DATA RECEIVED BY INPUT DEVICES
IS READ BY THE CPU , AND OUTPUT FROM THE CPU IS WRITTEN TO OUTPUT DEVICES. THE CPU WRITES DATA AND INSTRUCTION IN
STORAGE DEVICES AND PERFORMS CALCULATION AND OTHER DATA PROCESSING.
WHETHER INSIDE OR OUTSIDE THE CASE AND
REGARDLESS OF THE FUNCTION THE DEVICE PERFORMS,
EACH HARDWARE INPUT, OUTPUT, OR STORAGE DEVICE REQUIRE THESE ELEMENTS TO
OPERATE:
A
METHOD FOR THE CPU TO COMMUNICATE WITH THE DEVICE
·
THE
DEVICE SENDS DATA TO OR RECEIVES DATA FROM THE CPU. THE CPU MIGHT NEED TO CONTROL THE DEVICE BY
PASSING INSTRUCTION TO IT OR THE DEVICE MIGHT NEED TO REQUEST SERVICE FROM THE
CPU.
·
SOFTWARE
TO INSTRUCT AND CONTROL THE DEVICE.
·
A
DEVICE IS USELESS WITHOUT SOFTWARE TO CONTROL IT. THE SOFTWARE MUST KNOW HOW TO COMMUNICATE
WITH THE DEVICE AT THE DETAILED LEVEL OF THE SPECIFIC DEVICE, AND THE CPU MUST
HAVE ACCESS TO THIS SOFTWARE IN ORDER TO INTERACT WITH THE DEVICE. EACH DEVICE RESPONDS TO A SPECIFIC SET OF
INSTRUCTIONS BASED ON THE DEVICES FUNCTIONS.
THE SOFTWARE MUST HAVE AN INSTRUCTION FOR EACH POSSIBLE ACTION YOU
EXPECT THE DEVICE TO ACCOMPLISH.
·
ELECTRICITY
TO POWER THE DEVICE
·
ELECTRONIC
DEVICES REQUIRE ELECTRICITY TO OPERATE.
DEVICES CAN RECEIVE POWER FROM THE POWER SUPPLY INSIDE THE COMPUTER
CASE, OR THEY CAN HAVE THEIR OWN POWER SUPPLIED BY A POWER CABLE CONNECTED TO
AN ELECTRICAL OUTLET.
INPUT
AND OUTPUT DEVICES
AN
INPUT DEVICE IS ANY DEVICE THAT PROVIDES INPUT TO A COMPUTER. THERE ARE DOZENS OF POSSIBLE INPUT DEVICES
BUT THE TWO MOST COMMON ONES ARE A KEYBOARD AND MOUSE. EVERY KEY YOU PRESS ON THE KEYBOARD AND EVERY
MOVEMENT OR CLICK YOU MAKE WITH THE MOUSE SENDS A SPECIFIC INPUT SIGNAL TO THE
COMPUTER.
THESE COMMANDS ALLOW YOU TO OPEN PROGRAMS, TYPE MESSAGES, DRAG OBJECTS,
AND PERFORM MANY OTHER FUNCTIONS ON YOUR COMPUTER.
SINCE
THE JOB OF A COMPUTER IS PRIMARILY TO PROCESS INPUT, COMPUTERS ARE PRETTY
USELESS WITHOUT INPUT DEVICES. JUST
IMAGINE HOW MUCH FUN YOU WOULD HAVE USING YOUR COMPUTER WITHOUT A KEYBOARD OR MOUSE.
THEREFORE, INPUT DEVICES ARE A VITAL PART OF THE COMPUTER SYSTEM.
WHILE
MOST COMPUTER COME WITH A KEYBOARD AND MOUSE, OTHER INPUT DEVICES MAY ALSO BE
USED TO SEND INFORMATION TO THE COMPUTER.
SOME EXAMPLES INCLUDE JOYSTICKS, MIDI KEYBOARDS, MICROPHONES, SCANNERS,
DIGITAL CAMERAS, WEBCAMS, CARD READERS, UPC SCANNERS, AND SCIENTIFIC MEASURING
EQUIPMENT.
ALL THESE DEVICES SEND INFORMATION TO THE COMPUTER AND THEREFORE ARE
CATEGORIZED AS INPUT DEVICES.
PERIPHERALS THAT OUTPUT DATA FROM THE COMPUTER ARE CALLED OUTPUT
DEVICES.
KEYBOARD – THE KEYBOARD
IS THE PRIMARY INPUT DEVICE OF A COMPUTER.
THE KEYBOARD THAT ARE STANDARD TODAY ARE CALLED ENHANCED KEYBOARD AND
HOLD 104 KEYS. ERGONOMIC KEYBOARDS ARE
CURVED TO MAKE THEM MORE COMFORTABLE FOR HANDS AND WRISTS.
IN ADDITION, SOME KEYBOARDS COME
EQUIPPED WITH A MOUSE PORT USED TO ATTACH A MOUSE TO THE KEYBOARD, ALTHOUGH IT
IS MORE COMMON FOR THE MOUSE PORT TO BE ON THE COMPUTER CASE. ELECTRICITY TO RUN THE KEYBOARD COMES FROM
INSIDE THE COMPUTER CASE AND IS PROVIDED BY THE WIRES IN THE KEYBOARD CABLE.
MOUSE– A MOUSE IS A
POINTING DEVICE USED TO MOVE A POINTER ON THE SCREEN AND TO MAKE
SELECTIONS. THE BOTTOM OF THE MOUSE HAS
A ROTATING BALL OR AN OPTICAL SENSOR THAT TRACKS MOVEMENTS AND CONTROLS THE
LOCATION OF THE POINTER. THE ONE TWO OR
THREE BUTTONS ON THE TOP OF THE MOUSE SERVE DIFFERENT PURPOSES FOR DIFFERENT
SOFTWARE. WINDOWS VISTA USES THE LEFT
MOUSE BUTTON TO EXECUTE A COMMAND AND THE RIGHT MOUSE BUTTON DISPLAY A SHORTCUT
MENU OF COMMANDS RELATED TO THE ITEM.
TOUCH
SCREEN –
TOUCH SCREEN IS A MONITOR OR OTHER FLAT SURFACE WITH SENSITIVE PANEL DIRECTLY
ON THE SCREEN THAT REGISTERS THE TOUCH OF A FINGER AS INPUT. INSTEAD OF BEING TOUCH SENSITIVE, SOME TOUCH
SCREENS ALSO USE BEAMS ACROSS THE SCREEN TO CREATE A GRID THAT IS INTERRUPTED
BY A PRESENCE OF FINGER NEAR THE SCREEN.
A TOUCH SCREEN ALLOWS A USER TO INTERACT
WITH A DEVICE WITHOUT MOUSE OR KEYBOARD FOR INPUT AND IS OFTEN USED IN PUBLIC
ENVIRONMENT WHERE THE USERS MAY ONLY NEED TO ACCESS THE GENERAL INFORMATION, SUCH
AS DIRECTION TO A ROOM IN A BUILDING.
SCANNER–AN OPTICAL SCANNER IS A HARDWARE INPUT
DEVICE THAT ALLOWS A USER TO TAKE ON IMAGE OR TEXT AND CONVERT IT INTO A
DIGITAL FILE, ALLOWING THE COMPUTER TO READ OR DISPLAY THE SCANNED OBJECT. A SCANNER CAN BE CONNECTED TO A COMPUTER
USING USB, FIREWIRE, PARALLEL OR SCSI
PORT.
OTHER SCANNERS INCLUDE: SHEETFED
SCANNER, WHICH IS A SCANNER THAT SCANS PAPER FED INTO IT, HANDHELD SCANNER,
WHICH IS A SCANNER THAT HELD AND DRAG ON THE PAGE THAT IS USED TO SCAN IT, AND
A CARD SCANNER, WHICH IS A SMALL SCANNER CAPABLE OF SCANNING BUSINESS CARDS.
BAR CODE READER–BARCODE LINES
OF DIFFERENT WIDTHS AND SIZES REPRESENTING DATA AND READ WILL DETERMINE WHAT
THE SCANNED OBJECT IS. BARCODES ARE
OFTEN USED TO ORGANIZE AND INDEX INFORMATION OR PRICES ABOUT AN OBJECT. BARCODE USED BY THE U.S. POSTAL SERVICE THAT
HELPS SPEED THE DELIVERY OF MAIL IS ANOTHER PERFECT EXAMPLE ABOUT HOW ARE
BARCODE CODES IS USED. BARCODES ARE
WIDELY USED BY SUPERMARKET TO PRICE THE GOODS.
KVM–A KVM SWITCH IS
A HARDWARE DEVICE THAT ALLOWS A USER TO CONTROL MULTIPLE COMPUTERS FROM ONE OR
MORE KEYBOARD, VIDEO MONITOR AND MOUSE.
ALTHOUGH MULTIPLE COMPUTERS ARE CONNECTED TO THE KVM, TYPICAL A SMALLER
NUMBER OF COMPUTERS CAN BE CONTROLLED AT ANY GIVEN TIME. MODERN DEVICES HAVE ALSO THE ADDED THE
ABILITY TO SHARE OTHER PERIPHERALS LIKE USB DEVICES AND AUDIO.
MICROPHONE–A MICROPHONE IS
A HARDWARE PERIPHERAL ORIGINALLY INVENTED BY EMILE BERLINER IN 1877 THAT ALLOWS
COMPUTER USERS TO INPUT AUDIO INTO THEIR COMPUTERS.
BIOMETRICS–WHEN REFERRING
TO THE COMPUTERS AND SECURITY, BIOMETRICS IS THE IDENTIFICATION OF A PERSON BY
THE MEASUREMENT OF THE BIOLOGICAL FEATURES.
FOR EXAMPLE, A USER IDENTIFYING THEM A COMPUTER OR BUILDING BY THEIR
FINGER PRINT OR VOICE IS CONSIDERED BIOMETRICS IDENTIFICATION. WHEN COMPARED TO A PASSWORD, THIS TYPE OF
SYSTEM IS MUCH DIFFICULT TO FAKE SINCE IT IS UNIQUE TO THE PERSON. BELOW IS A LISTING OF ALL KNOWN BIOMETRIC
DEVICES. OTHER COMMON METHODS OF A
BIOMETRICS SCAN ARE A PERSON’S HAND, FACE, IRIS AND RETINA.
GAME PADS–A GAMEPAD, GAME
CONTROLLER OR VIDEO GAME CONTROLLER IS A PERIPHERAL DEVICE DESIGNED TO BE
CONNECTED TO A COMPUTER OR CONSOLE GAMING SYSTEM. IT HAS MULTIPLE BUTTONS ANDMAY HAVE ONE OR
TWO MINI JOYSTICKS. A GAMEPAD IS USED
FOR PLAYING VIDEO GAMES OF MANY TYPES, INCLUDING SPORTS, FIRST PERSON SHOOTERS,
ROLE PLAYING AND OTHERS. GAMEPADS IS THE
PRIMARY PERIPHERAL DEVICE USED FOR CONSOLE GAMING LIKE XBOX 360, PLAY STATION 3
AND NINTENDO W2
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